Thursday, September 13, 2012

Project 3 - ReWork



I had an extra two days to keep working on my project and I decided to rework as much as possible. I also rendered out correctly in ZBrush.

Tuesday, September 11, 2012

Project 3 - Bentley Continental ReWork





Final Version of the Bentley. I went back into Maya to modify the car and then I used ZBrush to polypaint it. I used alphas and the different metacaps available at the Pixologic website. 

Tuesday, September 4, 2012

Project 3 - Bentley Race Car

For this particular project, I plan to revisit the Bentley that I had previously created for my Modeling II. I want to create an environment and a background story to the car instead of the car being there just dull . Also I created a Pinterest to organize all my reference Images. http://pinterest.com/wrea08/race-cars/

Thursday, August 30, 2012

Project 2 - UMP 45





These are my final render shots for my UMP45. I modeled these in maya, took them into Zbrush to polypaint them, and tweaked them in PhotoShop.

Project 2 - Process

This is just the base for it; I created this using the create polygon tool

I was slowly starting to add depth to the gun

I finished adding depth and I had already mirrored the parts of the gun.

Here are progress shots for project 2. I decided to model a second gun from scratch. I chose a UMP 45.

Project 1



This is what I chose to do for my first project; this was a rework of a project for my modeling 2 class.

Thursday, August 2, 2012


VC490 - Portfolio Development

Once I graduate from school I would like to gain a position as a 3D modeler creating assets for video games. After spending about two years taking the courses for game designed and I have concluded that my strongest point is a 3d modeling. I understand the pipeline and know how to execute it. I have spent many hours practicing modeling for the past 3 years and this is something that I really enjoy and I am able to grasp. And I know by more practice I will get better over the years.

Students:
Jonas Axelsson http://www.jonascg.com/
Provost Guillaume http://ennelia.com/

Professionals:
Dan Sandberg http://www.thedsa.com/
  • Tribes; Ghostbusters: The Video Game; The Wastes (Half-Life 2 Modifications) – Asset Creation

  • BattleField Heroes; Battlefield Play4Free – Asset Creation
  • Transformers III – Asset Development
  • Gears of Wars –Props, Textures/Shaders; Bulletstorm: Environment Generalist; Far Cry 3: Character, Environment, texture artist
  • Deathmonsters – Environment Artist
  • Lord of the Rings – 3d Modeler,Texture Artist; Silent Hill: Homecoming; The Davinci Code; Star Wars; Episode III: Revenge of the Sith
  • Gears of War 2; Unreal Tournament – Asset Modeler
  • Frontlines: Fuel of War – Asset Modeler
  • Puzzle Word(PSP); JLH (DS) – 3D Modeler
  • Disney Tangled Walt Disney Interactive; Brutal Legend EA; Drawn to Life the Next Chapter – 3D Modeler
  • Uncharted 3 – 3D Modeler, Textures/Shaders; Halo Reach – Environment Artist
Daryl Hanna Tancinco http://www.dhtancinco.com/
  • Medal of Honor – Asset Integrators; God of War III: Cinematic Environment Arist
  • Maxis – ED – Editing in-game props
  • Twisted Metal – 3D modeler/texture artist
  • Uncharted 3 – Environment and Prop Artist
  • Uncharted 2 – Among Thieves; CSI:NY (The Game) – Prop and Character Artist
  • Transformers – Dark Side of the Moon – Environment Artist
Shylow Barker http://3dnomad.com/
  • Twisted Metal, Justice League Heroes – Asset Modeler
  • Halo: Reach – Prop Artist
  •  Transformers: Dark Side of the Moon – 3D Prop Artist