VC490 - Portfolio Development
Thursday, September 13, 2012
Project 3 - ReWork
I had an extra two days to keep working on my project and I decided to rework as much as possible. I also rendered out correctly in ZBrush.
Tuesday, September 11, 2012
Project 3 - Bentley Continental ReWork
Final Version of the Bentley. I went back into Maya to modify the car and then I used ZBrush to polypaint it. I used alphas and the different metacaps available at the Pixologic website.
Tuesday, September 4, 2012
Project 3 - Bentley Race Car
For this particular project, I plan to revisit the Bentley that I had previously created for my Modeling II. I want to create an environment and a background story to the car instead of the car being there just dull . Also I created a Pinterest to organize all my reference Images. http://pinterest.com/wrea08/race-cars/
Thursday, August 30, 2012
Project 2 - UMP 45
These are my final render shots for my UMP45. I modeled these in maya, took them into Zbrush to polypaint them, and tweaked them in PhotoShop.
Project 2 - Process
| This is just the base for it; I created this using the create polygon tool |
| I was slowly starting to add depth to the gun |
| I finished adding depth and I had already mirrored the parts of the gun. |
Here are progress shots for project 2. I decided to model a second gun from scratch. I chose a UMP 45.
Project 1
This is what I chose to do for my first project; this was a rework of a project for my modeling 2 class.
Thursday, August 2, 2012
VC490 - Portfolio Development
Once I graduate from school I would like to gain a position as a 3D modeler creating assets for video games. After spending about two years taking the courses for game designed and I have concluded that my strongest point is a 3d modeling. I understand the pipeline and know how to execute it. I have spent many hours practicing modeling for the past 3 years and this is something that I really enjoy and I am able to grasp. And I know by more practice I will get better over the years.
Students:
Blazej Kaczmarek http://b-kaczmarek.weebly.com/
Ronald Scott Neil http://www.scott-neill.net/props.html
Christopher Divine http://www.christopherdivine.com/index.html
Jonas Axelsson http://www.jonascg.com/
Provost Guillaume http://ennelia.com/
Professionals:
Dan Sandberg http://www.thedsa.com/
- Tribes; Ghostbusters: The Video Game; The Wastes (Half-Life 2 Modifications) – Asset Creation
Simon Barle http://www.simonbarle.com/index.html
- BattleField Heroes; Battlefield Play4Free – Asset Creation
Jessica Whiteside http://jessicawhitesidetextures.blogspot.com/2011/04/texture-art-reel-jessica-whiteside.html
- Transformers III – Asset Development
Tor Frick http://www.torfrick.com/
- Gears of Wars –Props, Textures/Shaders; Bulletstorm: Environment Generalist; Far Cry 3: Character, Environment, texture artist
Michael Vicente http://orbart.free.fr/index.php?Gallery=107
- Deathmonsters – Environment Artist
Bobby Rice http://bobbyrice.blogspot.com/
- Lord of the Rings – 3d Modeler,Texture Artist; Silent Hill: Homecoming; The Davinci Code; Star Wars; Episode III: Revenge of the Sith
Kevin Johnstone http://www.kevinjohnstone.com/
- Gears of War 2; Unreal Tournament – Asset Modeler
Brian Burrell http://www.brianburrell.com/3d.html
- Frontlines: Fuel of War – Asset Modeler
Van Miller http://www.freewebs.com/zilnav/index.html
- Puzzle Word(PSP); JLH (DS) – 3D Modeler
Eric Kozlowsky http://www.landofkoz.com/index.html
- Disney Tangled Walt Disney Interactive; Brutal Legend EA; Drawn to Life the Next Chapter – 3D Modeler
Anthony Vaccard http://www.wireframeworlds.com/index.html
- Uncharted 3 – 3D Modeler, Textures/Shaders; Halo Reach – Environment Artist
Daryl Hanna Tancinco http://www.dhtancinco.com/
- Medal of Honor – Asset Integrators; God of War III: Cinematic Environment Arist
Eric Topf http://erictopf.blogspot.com/
- Maxis – ED – Editing in-game props
Mike Sneath http://www.3dmike.webs.com/
- Twisted Metal – 3D modeler/texture artist
- Uncharted 3 – Environment and Prop Artist
Allain Rubin http://allainrubin.blogspot.com/
- Uncharted 2 – Among Thieves; CSI:NY (The Game) – Prop and Character Artist
Mike Snight http://www.mikesnight.com/
- Transformers – Dark Side of the Moon – Environment Artist
Shylow Barker http://3dnomad.com/
- Twisted Metal, Justice League Heroes – Asset Modeler
Matthew Lichy http://www.matthewlichy.com/index.html
- Halo: Reach – Prop Artist
Donald Ott http://www.donaldott.com/
- Transformers: Dark Side of the Moon – 3D Prop Artist
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